This is the Hoffer’s Wake star system from the PC Game Independence War 2: Edge of Chaos. It’s in a style similar to the in game navigation system.
I’m working up the map for a tabletop roleplaying game I’m going to be running, so I intend to release an additional map modified for that purpose. Namely, I want to adjust some distances so that the notion of putting space stations around Griffon is plausible. The current numbers dictate that the planet has an orbital period of a little more than half a day and a surface temperature of over 1300 degrees Celsius.
I will probably also make maps detailing each planet and asteroid, and possibly a few deckplans and surface maps of noteworthy locations.
Adobe Illustrator. The font is Calibri. Independence War is property of Atari Games.
And here’s the modified version:
And the environs around Griffon, the closest planet to the Alpha star:
Touchdown is the second planet in the system:
Alexander and environs:
The Badlands Cluster of the Spinward Marches:
The Coyote System:
Iroquois:
Fans of the video game may have noticed that as I go along, things are getting increasingly inaccurate. Part of that is because it’s easier to fit all the planets on if I move them around a bit. In addition, the Traveller game is generating some data that doesn’t necessarily fit neatly into the existing Edge of Chaos world. So apologies to the EoC crowd—my first priority here is my roleplaying game. Some day in the distant future, perhaps I will update these to better reflect the universe as reflected in the video game. But don’t hold your breath!
Ottawa:
So, how did the campaign go?
Wow, it’s been a long time since that game! As with many RPGs, it didn’t last as long as I’d have liked, but it was a lot of fun. Our Scout rolled Forbidden Knowledge during muster out, so I saddled him with a huge unorganized datasphere of stolen Scout Service information. It was so large that it was impractical to move it out of the ship’s computer. The Travellers had to move fast to stay ahead of Zhodani spies, Imperial Navy Intelligence, a hostile AI, and several criminals. All while hunting for a jump drive capable of escaping the cluster.
Thanks for commenting; it prompted me to relink the images!