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Author: Bryan

Web admin for the Christian Gamers Guild and co-host of the Geek @ Arms podcast. Bryan primarily runs character-driven narrativist RPGs such as Primetime Adventures and Tales From the Loop.
Art/Compositing/Houdini Tools/Mathematics/Programming/Projects/Technical

Lens Flare — A Developer's Diary pt 1

Posted on September 27, 2024 by Bryan / 0 Comment

I'll look at both CG lens flares and real photographed flares on my way to creating lens flare tools in the OpenCL COP for Houdini's Copernicus image processing...

Uncategorized

On a Man of Valour

Posted on October 30, 2022 by Bryan / 0 Comment

This weekend, my brother was wed. As is always the case with weddings, it was a stressful time, and not everything went as planned. I won't get into the specifi...

Art/Cartography/Environments/Illustration/Object and Vehicle Design/Roleplaying

Annic Nova, a Traveller deckplan

Posted on August 28, 2022 by Bryan / 0 Comment

It's been a while since I dropped any gaming-related content here. Anyone who's familiar with Classic Traveller may remember the Annic Nova, a very early scenar...

3d Modeling/Pipeline/Technical

Karma, Cryptomatte and Fusion

Posted on June 4, 2022 by Bryan / 6 Comments

UPDATE April 2025: Fusion 20's public beta was recently released. They've made significant changes to their EXR handling that ought to completely remove this is...

Uncategorized

New Job with SideFX Software!

Posted on March 31, 2022 by Bryan / 2 Comments

  I've announced this in several places, but it occurs to me that I never updated the occasional reader of my blog. I'm now a Houdini Technical Consultant,...

Compositing/Early Career/Mathematics/Projects/Technical/Uncategorized/Visual Effects Industry/Writing

Blackmagic Fusion's Merge and Booleans Mathematics

Posted on October 4, 2020 by Bryan / 3 Comments

You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.

Visual Effects Industry

New Reels for 2020

Posted on August 24, 2020 by Bryan / 0 Comment

bryan-ray_compositing-reel_2020_v02 from Bryan Ray on Vimeo. This Compositing and Lighting reel shows work from Legion, From Dusk Till Dawn, Charmed, Teen Wolf ...

Compositing/Fusion Tools/Mathematics/Motion Graphics/Programming/Projects/Technical/Video & Animation

Tapered Bezier curve for Fusion

Posted on August 19, 2019 by Bryan / 6 Comments

In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.

Technical

Fusion start-up troubleshooting

Posted on December 12, 2018 by Bryan / 3 Comments

Let me lead by saying that I have no intention of being Fusion tech support. The information in this post is the only help I will offer, so don't send me emails...

Fusion Tools/Pipeline/Programming/Projects/Technical/Visual Effects Industry

Toolbox UI Script for Fusion

Posted on December 5, 2018 by Bryan / 9 Comments

  Management of custom tools and scripts in Fusion can begin to become difficult as the number of assets increases. Not only does finding the specific scri...

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Recent Posts

  • Lens Flare — A Developer's Diary pt 1
  • On a Man of Valour
  • Annic Nova, a Traveller deckplan
  • Karma, Cryptomatte and Fusion
  • New Job with SideFX Software!

Recent Comments

  1. Bryan on Hoffer's Wake
  2. Profpatsch on Hoffer's Wake
  3. Chris on Blackmagic Fusion's Merge and Booleans Mathematics
  4. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion
  5. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion

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