Lens Flare — A Developer’s Diary pt 1
I'll look at both CG lens flares and real photographed flares on my way to creating lens flare tools in the OpenCL COP for Houdini's Copernicus image processing...
I'll look at both CG lens flares and real photographed flares on my way to creating lens flare tools in the OpenCL COP for Houdini's Copernicus image processing...
This weekend, my brother was wed. As is always the case with weddings, it was a stressful time, and not everything went as planned. I won’t get into the s...
It’s been a while since I dropped any gaming-related content here. Anyone who’s familiar with Classic Traveller may remember the Annic Nova, a very ...
If all you need to know is how to render Cryptomatte from Houdini’s Karma renderer so that it can be used in Fusion, here’s the secret sauce: In you...
I’ve announced this in several places, but it occurs to me that I never updated the occasional reader of my blog. I’m now a Houdini Technical...
You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.
bryan-ray_compositing-reel_2020_v02 from Bryan Ray on Vimeo. This Compositing and Lighting reel shows work from Legion, From Dusk Till Dawn, Charmed, Teen Wolf ...
In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.
Let me lead by saying that I have no intention of being Fusion tech support. The information in this post is the only help I will offer, so don’t send me ...
Management of custom tools and scripts in Fusion can begin to become difficult as the number of assets increases. Not only does finding the specific scri...