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Author: Bryan

Web admin for the Christian Gamers Guild and co-host of the Geek @ Arms podcast. Bryan primarily runs character-driven narrativist RPGs such as Primetime Adventures and Tales From the Loop.
Lifestyle

Some Reflections on my Birthday

Posted on June 5, 2016 by Bryan / 0 Comment

Or a day after my birthday, at any rate. A quick disclaimer: I have no particular theme in mind for this essay; I reserve the right to ramble. Yesterday I turne...

Art/Mathematics

An Exploration of Euler's Identity

Posted on June 3, 2016 by Bryan / 0 Comment

I have long been fascinated by the mysterious mathematical formula called Euler's Identity. I enjoy it so much that I even have it framed on my wall:   Pec...

Early Career/Visual Effects Industry

What to Expect on Your First VFX Job

Posted on May 27, 2016 by Bryan / 0 Comment

You've got the reel, you've been through the interviews, you've landed the job, and now you're getting ready to start your first day at a VFX studio. This is th...

Graphic Design/Lifestyle/Projects/Web Design

Project: Christian Gamers Guild website

Posted on May 19, 2016 by Bryan / 0 Comment

I don't usually advertise my faith in my professional interactions. Perhaps that's a weakness of character, or maybe it's just prudence. But though I do not bri...

Compositing/FX Animation/Technical

Linking 3d geometry to particles in Blackmagic Fusion

Posted on April 23, 2016 by Bryan / 5 Comments

One of my favorite things to experiment with in Fusion is its particle system. They are a fantastic tool to create things like smoke, sparks, and magic. Their u...

Lifestyle/Personal Finance

A Long Overdue Face-Punch

Posted on March 26, 2016 by Bryan / 0 Comment

Three years ago, a mild financial and personal disaster struck my life. I lost my job at pretty much the same time that my wife left me. I'll keep the personal ...

Compositing/Technical

The Downside to Blackmagic Fusion's CustomTool: It's slow

Posted on March 9, 2016 by Bryan / 0 Comment

I took some time today to evaluate the efficiency of the CustomTool against a small collection of nodes to see which approach would be better for a particular m...

Compositing/Mathematics/Technical

Some rather attractive compositing math

Posted on February 4, 2016 by Bryan / 2 Comments

This morning, one of my coworkers, Dan, presented a problem: We commonly merge translucent elements such as smoke on top of themselves in order to thicken them ...

Compositing/Fusion Tools/FX Animation/Glitch Tools/Projects/Technical

Pin Light blend mode for Blackmagic Fusion

Posted on January 8, 2016 by Bryan / 9 Comments

Just a small offering this time: The pin light mode from After Effects is a conditional operator. For every pixel in each channel, if image2 > 0.5, display t...

3d Modeling/Compositing/Mathematics/Technical

Soft-Skinned 3d Geometry in Blackmagic Fusion

Posted on December 6, 2015 by Bryan / 3 Comments

Muse VFX recently created visual effects for Robert Rodriguez' From Dusk Till Dawn television series. The show involves a species of reptilian vampires whose te...

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Recent Posts

  • Lens Flare — A Developer's Diary pt 1
  • On a Man of Valour
  • Annic Nova, a Traveller deckplan
  • Karma, Cryptomatte and Fusion
  • New Job with SideFX Software!

Recent Comments

  1. Bryan on Hoffer's Wake
  2. Profpatsch on Hoffer's Wake
  3. Chris on Blackmagic Fusion's Merge and Booleans Mathematics
  4. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion
  5. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion

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