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Author: Bryan

Web admin for the Christian Gamers Guild and co-host of the Geek @ Arms podcast. Bryan primarily runs character-driven narrativist RPGs such as Primetime Adventures and Tales From the Loop.
Early Career/Visual Effects Industry

Job titles in VFX and CG: Illustrators

Posted on June 30, 2011 by Bryan / 0 Comment

A friend of mine recently asked for some guidance on getting into CG, and I wrote up everything I currently know on job titles and career paths. It seems like a...

Pipeline/Technical

After Effects defaults and using AE sequences in Maya

Posted on March 23, 2011 by Bryan / 0 Comment

If, like me, you get annoyed at always fiddling with the export settings in After Effects, you should take the time to set up some templates and change the defa...

Pipeline/Technical

The Maya Project Directory Structure

Posted on August 27, 2010 by Bryan / 1 Comment

Update: Additional information on the Data folder. When you create a new Maya project and hit the "use defaults" button, several folders are created. Each of th...

Pipeline/Technical

After Effects and Windows Vista

Posted on August 27, 2010 by Bryan / 0 Comment

After Effects CS4 and Windows Vista 64-bit do not get along well. Although my newish computer renders my projects over 60 times faster than my old one did, the ...

Cartography/Illustration/Technical

Tutorials at The Cartographers' Guild

Posted on May 24, 2010 by Bryan / 0 Comment

I am a frequent contributor to the forums at The Cartographers' Guild. In the course of my time there, I have written several tutorials and guides. Here is a co...

Posts pagination

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Recent Posts

  • Lens Flare — A Developer's Diary pt 1
  • On a Man of Valour
  • Annic Nova, a Traveller deckplan
  • Karma, Cryptomatte and Fusion
  • New Job with SideFX Software!

Recent Comments

  1. Bryan on Hoffer's Wake
  2. Profpatsch on Hoffer's Wake
  3. Chris on Blackmagic Fusion's Merge and Booleans Mathematics
  4. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion
  5. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion

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