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Category: Technical

Tutorials, case studies, and tools useful to visual effects artists.

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Position and Time

Posted on August 4, 2017 by Bryan / 0 Comment

This is the third article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wor...

Compositing/Pipeline/Technical/Visual Effects Industry

Blackmagic Fusion 9: Closing the Gap

Posted on August 3, 2017 by Bryan / 9 Comments

I have just finished up two days of doing demos and answering questions at Blackmagic's booth on the expo floor at SIGGRAPH. I had a fine time meeting the peopl...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical

OpenCL Fuses: Hello World

Posted on July 28, 2017 by Bryan / 0 Comment

In the previous article in this series, I introduced the notion of making a series of Fuses based on the lessons from Vivo & Lowe's Book of Shaders. I provi...

Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Compositing with Blackmagic Fusion: Table of Contents and Glossary

Posted on July 21, 2017 by Bryan / 14 Comments

Chapters Getting Started The Basics The Interface and Tracking Rotoscoping and Keying Clean Plates Elements and Effects Expressions Macros Multipass CG Composit...

Compositing/Fusion Tools/Mathematics/Programming/Technical

OpenCL Fuses: Fuse Template and Structure

Posted on July 21, 2017 by Bryan / 0 Comment

That Voronoi Fuse I documented recently is really slow, and there are quite a few features that I would like to add to it. Unfortunately, each new feature will ...

Art/Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: Multipass CG Compositing

Posted on May 31, 2017 by Bryan / 6 Comments

Sometimes the effect demanded for a shot is more complex that what can be created in the compositor. Computer animated characters, sophisticated fluid and parti...

Compositing/Early Career/Mathematics/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: Macros

Posted on May 19, 2017 by Bryan / 5 Comments

In the previous chapter, we created some fairly sophisticated behavior using expressions. Setting up such systems takes some time, though, and if you build some...

Compositing/Fusion Tools/FX Animation/Mathematics/Motion Graphics/Projects/Technical

Voronoi Fuse — Developer's Diary

Posted on May 17, 2017 by Bryan / 0 Comment

In my efforts to expand my capabilities in Fusion, and in visual effects generally, I have taken my first steps into the creation of Fuses. A Fuse is a custom t...

Compositing/Early Career/FX Animation/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: Elements and Effects

Posted on May 14, 2017 by Bryan / 0 Comment

Thus far we have talked a great deal about how to integrate footage together, how to manipulate it, and how to cut it apart and sew it back together in a new co...

Compositing/FX Animation/Technical

Gradient Map for Blackmagic Fusion

Posted on April 30, 2017 by Bryan / 1 Comment

A quick little macro. A couple of days ago, I needed a gradient map, a la Photoshop. My brain was on the fritz all week, so I asked my excellent coworker Joe La...

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