Lens Flare — A Developer’s Diary pt 1
I'll look at both CG lens flares and real photographed flares on my way to creating lens flare tools in the OpenCL COP for Houdini's Copernicus image processing...
I'll look at both CG lens flares and real photographed flares on my way to creating lens flare tools in the OpenCL COP for Houdini's Copernicus image processing...
In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.
Management of custom tools and scripts in Fusion can begin to become difficult as the number of assets increases. Not only does finding the specific scri...
Springboarding from Vito’s excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for ...
My buddy Vito asked for some help with combining normal maps with bump maps in Fusion. He’s been using a method that’s pretty common but mathematica...
This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe’s Book of Shaders (BoS). In the previ...
This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe’s Book of Shaders in the context of custom Fuse to...
This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...
An ongoing exploration of OpenCL Fuses for Blackmagic Fusion. In these articles, I describe my efforts to practice the lessons outlined in the Book of Shaders i...
This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...