Commenter Steven Newby asked for a deeper look at the Reflect node because the existing tutorials he could find on YouTube apparently only examined reflections on a sphere. In this article, we’ll take a detailed look at Reflect3D and how to use it to best effect.
Regrettably, I’ll need to use Fusion 8 for this demonstration because I’m on a loaner PC that can’t run Fusion 9. I therefore won’t be able to provide screenshots for the use of the new spherical camera, but hopefully my description will suffice. To get started grab this coffee cup geometry, which may be familiar from the 3d workspace chapter of the upcoming book. Import the cup and saucer into the scene using the File > Import > FBX Scene… command.
The default settings are fine, so just click OK to get five new nodes in your Flow: Two Blinn materials, two FBX nodes, and Merge3D that weds the geometry together. The scale of the geometry is a little big, so in the Merge3D, switch to the Transform tab and reduce the scale to 0.1. If you like, you can also move the Y Offset control to put the bottom of the saucer at 0. Both of those things are optional, but I find it more comfortable to work that way.
I’m not concerned with integrating the cup with a photograph this time; instead, let’s see if we can’t make a really nice product photo image like you might see in a catalog. We’ll go for a super shiny and clean look.
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