Lens Flare — A Developer’s Diary pt 1
I'll look at both CG lens flares and real photographed flares on my way to creating lens flare tools in the OpenCL COP for Houdini's Copernicus image processing...
I'll look at both CG lens flares and real photographed flares on my way to creating lens flare tools in the OpenCL COP for Houdini's Copernicus image processing...
In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.
Management of custom tools and scripts in Fusion can begin to become difficult as the number of assets increases. Not only does finding the specific scri...
Springboarding from Vito’s excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for ...
This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe’s Book of Shaders (BoS). In the previ...
This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe’s Book of Shaders in the context of custom Fuse to...
This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...
This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...
This is the third article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wor...
In the previous article in this series, I introduced the notion of making a series of Fuses based on the lessons from Vivo & Lowe’s Book of Shaders. I...