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Tag: rendering

Art/Compositing/Houdini Tools/Mathematics/Programming/Projects/Technical

Lens Flare — A Developer's Diary pt 1

Posted on September 27, 2024 by Bryan / 0 Comment

I'll look at both CG lens flares and real photographed flares on my way to creating lens flare tools in the OpenCL COP for Houdini's Copernicus image processing...

3d Modeling/Pipeline/Technical

Karma, Cryptomatte and Fusion

Posted on June 4, 2022 by Bryan / 6 Comments

UPDATE April 2025: Fusion 20's public beta was recently released. They've made significant changes to their EXR handling that ought to completely remove this is...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical

Redshift Camera Metadata in Fusion

Posted on June 12, 2018 by Bryan / 12 Comments

Springboarding from Vito's excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for Redshi...

3d Modeling/Fusion Tools/Mathematics/Programming/Technical

Combining Normal Maps

Posted on May 28, 2018 by Bryan / 0 Comment

My buddy Vito asked for some help with combining normal maps with bump maps in Fusion. He's been using a method that's pretty common but mathematically flawed: ...

Compositing/Early Career/Pipeline/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: The 3D Workspace

Posted on August 8, 2017 by Bryan / 3 Comments

The lines between 3D and 2D visual effects tasks are blurring more and more. Nuke and Fusion both have useful 3D toolsets built in, and After Effects users can ...

Art/Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: Multipass CG Compositing

Posted on May 31, 2017 by Bryan / 6 Comments

Sometimes the effect demanded for a shot is more complex that what can be created in the compositor. Computer animated characters, sophisticated fluid and parti...

Compositing/Pipeline/Technical/Tracking

Face Replacement with PFTrack, 3DS Max and Fusion

Posted on July 2, 2016 by Bryan / 0 Comment

The first year of my time at Muse VFX was spent almost exclusively on the Disney's Dog With a Blog. For those not familiar with the show, it's about a talking d...

Compositing/Technical

The Downside to Blackmagic Fusion's CustomTool: It's slow

Posted on March 9, 2016 by Bryan / 0 Comment

I took some time today to evaluate the efficiency of the CustomTool against a small collection of nodes to see which approach would be better for a particular m...

Early Career/Visual Effects Industry

Job Titles in VFX and CG: Miscellaneous roles

Posted on November 8, 2015 by Bryan / 0 Comment

Four years ago, I published a series of articles on job titles in the visual effects industry. I missed an entire class of people, though: The support personnel...

Recent Posts

  • Lens Flare — A Developer's Diary pt 1
  • On a Man of Valour
  • Annic Nova, a Traveller deckplan
  • Karma, Cryptomatte and Fusion
  • New Job with SideFX Software!

Recent Comments

  1. Bryan on Hoffer's Wake
  2. Profpatsch on Hoffer's Wake
  3. Chris on Blackmagic Fusion's Merge and Booleans Mathematics
  4. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion
  5. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion

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