Lens Flare — A Developer’s Diary pt 1
I'll look at both CG lens flares and real photographed flares on my way to creating lens flare tools in the OpenCL COP for Houdini's Copernicus image processing...
I'll look at both CG lens flares and real photographed flares on my way to creating lens flare tools in the OpenCL COP for Houdini's Copernicus image processing...
If all you need to know is how to render Cryptomatte from Houdini’s Karma renderer so that it can be used in Fusion, here’s the secret sauce: In you...
You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.
bryan-ray_compositing-reel_2020_v02 from Bryan Ray on Vimeo. This Compositing and Lighting reel shows work from Legion, From Dusk Till Dawn, Charmed, Teen Wolf ...
In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.
Management of custom tools and scripts in Fusion can begin to become difficult as the number of assets increases. Not only does finding the specific scri...
Springboarding from Vito’s excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for ...
My buddy Vito asked for some help with combining normal maps with bump maps in Fusion. He’s been using a method that’s pretty common but mathematica...
This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe’s Book of Shaders (BoS). In the previ...
This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe’s Book of Shaders in the context of custom Fuse to...