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Author: Bryan

Web admin for the Christian Gamers Guild and co-host of the Geek @ Arms podcast. Bryan primarily runs character-driven narrativist RPGs such as Primetime Adventures and Tales From the Loop.
Early Career/Visual Effects Industry

Job Titles in VFX and CG: Miscellaneous roles

Posted on November 8, 2015 by Bryan / 0 Comment

Four years ago, I published a series of articles on job titles in the visual effects industry. I missed an entire class of people, though: The support personnel...

Compositing/Fusion Tools/FX Animation/Glitch Tools/Projects/Technical

Fractal Blocks for Blackmagic Fusion

Posted on September 18, 2015 by Bryan / 5 Comments

Update: Version 2.0 of FractalBlocks is much faster, has better handling for out-of-range values, and features improved controls. Also, this tool can be found i...

3d Modeling/Compositing/Technical

Blackmagic Fusion: The Texture Node

Posted on May 24, 2015 by Bryan / 3 Comments

While I was studying visual effects in college, one of my instructors ran us through an exercise where we recreated a simple chroma-key tool using basic nodes i...

Early Career/Personal Finance

Freelance Rate calculator

Posted on October 4, 2014 by Bryan / 0 Comment

In a conversation on LinkedIn, I promised to make this file available. I don't recall who it originally came from, but I think I found it on CGTalk. This rate c...

Compositing/Technical/Tracking

Planar Tracking of Organic Shapes

Posted on February 11, 2014 by Bryan / 0 Comment

An acquaintance recently quizzed me about whether planar tracking could be used for flexible, organic subjects. The short answer is "yes, I do it all the time,"...

Art/Illustration/Object and Vehicle Design/Projects

Kinunir Class Battlecruiser redesigned

Posted on October 12, 2013 by Bryan / 0 Comment

My Traveller group is making the transition to the new Traveller 5 rules. Or some of them, at any rate. Using the new ship design rules, I recreated the Kinunir...

FX Animation

FumeFX stair-step artifacts

Posted on August 9, 2013 by Bryan / 1 Comment

I've had the pleasure of learning some FumeFX* at Eden. Recently I had a scene that gave me some odd artifacts that I couldn't solve. My excellent coworker, Ste...

Cartography/Environments/Graphic Design/Illustration

Hoffer's Wake

Posted on September 8, 2011 by Bryan / 3 Comments

This is the Hoffer's Wake star system from the PC Game Independence War 2: Edge of Chaos. It's in a style similar to the in game navigation system.

Early Career/Visual Effects Industry

Job titles in VFX and CG: 3d Artists

Posted on July 25, 2011 by Bryan / 0 Comment

Stereo "3d" movies have made terminology a bit confusing recently. When I refer to 3d, I mean the virtual 3-dimensional Cartesian system that exists inside the ...

Early Career/Visual Effects Industry

Job titles in VFX and CG: 2d Effects Artists

Posted on July 22, 2011 by Bryan / 0 Comment

When you're dealing with CG, there are two "art environments," so to speak. There is the 3d world in which objects are modeled and animated, and there is the 2d...

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Recent Posts

  • Lens Flare — A Developer's Diary pt 1
  • On a Man of Valour
  • Annic Nova, a Traveller deckplan
  • Karma, Cryptomatte and Fusion
  • New Job with SideFX Software!

Recent Comments

  1. Bryan on Hoffer's Wake
  2. Profpatsch on Hoffer's Wake
  3. Chris on Blackmagic Fusion's Merge and Booleans Mathematics
  4. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion
  5. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion

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