Multi Merge Fuse for Blackmagic Fusion
MultiMerge can perform a Merge with up to 64 Inputs. Every time a new Input is connected, a new one is created. The composite is created iteratively, so each ad...
Personal projects and experiments.
MultiMerge can perform a Merge with up to 64 Inputs. Every time a new Input is connected, a new one is created. The composite is created iteratively, so each ad...
This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe’s Book of Shaders (BoS). In the previ...
This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe’s Book of Shaders in the context of custom Fuse to...
This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...
An ongoing exploration of OpenCL Fuses for Blackmagic Fusion. In these articles, I describe my efforts to practice the lessons outlined in the Book of Shaders i...
This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...
The lines between 3D and 2D visual effects tasks are blurring more and more. Nuke and Fusion both have useful 3D toolsets built in, and After Effects users can ...
This is the third article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wor...
In the previous article in this series, I introduced the notion of making a series of Fuses based on the lessons from Vivo & Lowe’s Book of Shaders. I...
Chapters Getting Started The Basics The Interface and Tracking Rotoscoping and Keying Clean Plates Elements and Effects Expressions Macros Multipass CG Composit...