OpenCL Fuses: Interpolation
This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...
This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...
This is the third article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wor...
In the previous article in this series, I introduced the notion of making a series of Fuses based on the lessons from Vivo & Lowe’s Book of Shaders. I...
That Voronoi Fuse I documented recently is really slow, and there are quite a few features that I would like to add to it. Unfortunately, each new feature will ...
In the previous chapter, we created some fairly sophisticated behavior using expressions. Setting up such systems takes some time, though, and if you build some...
In my efforts to expand my capabilities in Fusion, and in visual effects generally, I have taken my first steps into the creation of Fuses. A Fuse is a custom t...
The Glitch Tools macro collection I am working on is, in large part, based on a template for After Effects that we have at work. I am not sure where the templat...
In order to get some early feedback on this chapter of a forthcoming book, I am publishing it early. There are references to other chapters that have been writt...
I have long been fascinated by the mysterious mathematical formula called Euler’s Identity. I enjoy it so much that I even have it framed on my wall: &nbs...
This morning, one of my coworkers, Dan, presented a problem: We commonly merge translucent elements such as smoke on top of themselves in order to thicken them ...