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Tag: animation

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical

Redshift Camera Metadata in Fusion

Posted on June 12, 2018 by Bryan / 12 Comments

Springboarding from Vito's excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for Redshi...

Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: Cameras, Lenses and Sensors

Posted on October 8, 2017 by Bryan / 6 Comments

Fusion 9 has been released, and the retail price for the Studio version has dropped to a mere $299. From this article forward, I'll be using Fusion 9 Free on Wi...

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Position and Time

Posted on August 4, 2017 by Bryan / 0 Comment

This is the third article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wor...

Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: The Basics

Posted on January 18, 2017 by Bryan / 10 Comments

The following article is a chapter in a forthcoming compositing textbook. There are references to chapters and appendices that have not yet been written. As tho...

Compositing/Fusion Tools/FX Animation/Mathematics/Projects/Technical

Card Wipe Transition for Fusion – Developer's Diary

Posted on January 11, 2017 by Bryan / 2 Comments

The Glitch Tools macro collection I am working on is, in large part, based on a template for After Effects that we have at work. I am not sure where the templat...

Compositing/Early Career/Mathematics/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: Expressions

Posted on December 10, 2016 by Bryan / 7 Comments

In order to get some early feedback on this chapter of a forthcoming book, I am publishing it early. There are references to other chapters that have been writt...

Compositing/Pipeline/Technical/Tracking

Face Replacement with PFTrack, 3DS Max and Fusion

Posted on July 2, 2016 by Bryan / 0 Comment

The first year of my time at Muse VFX was spent almost exclusively on the Disney's Dog With a Blog. For those not familiar with the show, it's about a talking d...

Compositing/FX Animation/Technical

Linking 3d geometry to particles in Blackmagic Fusion

Posted on April 23, 2016 by Bryan / 5 Comments

One of my favorite things to experiment with in Fusion is its particle system. They are a fantastic tool to create things like smoke, sparks, and magic. Their u...

3d Modeling/Compositing/Mathematics/Technical

Soft-Skinned 3d Geometry in Blackmagic Fusion

Posted on December 6, 2015 by Bryan / 3 Comments

Muse VFX recently created visual effects for Robert Rodriguez' From Dusk Till Dawn television series. The show involves a species of reptilian vampires whose te...

Early Career/Visual Effects Industry

Job titles in VFX and CG: 3d Artists

Posted on July 25, 2011 by Bryan / 0 Comment

Stereo "3d" movies have made terminology a bit confusing recently. When I refer to 3d, I mean the virtual 3-dimensional Cartesian system that exists inside the ...

Recent Posts

  • Lens Flare — A Developer's Diary pt 1
  • On a Man of Valour
  • Annic Nova, a Traveller deckplan
  • Karma, Cryptomatte and Fusion
  • New Job with SideFX Software!

Recent Comments

  1. Bryan on Hoffer's Wake
  2. Profpatsch on Hoffer's Wake
  3. Chris on Blackmagic Fusion's Merge and Booleans Mathematics
  4. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion
  5. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion

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