Skip to content
Bryan Ray — visual effects
  • Home
  • About
  • glossary
  • VFX Glossary
  • Tools and Templates

Tag: blackmagic

Compositing/Fusion Tools/Mathematics/Motion Graphics/Programming/Projects/Technical/Video & Animation

Tapered Bezier curve for Fusion

Posted on August 19, 2019 by Bryan / 6 Comments

In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.

Technical

Fusion start-up troubleshooting

Posted on December 12, 2018 by Bryan / 3 Comments

Let me lead by saying that I have no intention of being Fusion tech support. The information in this post is the only help I will offer, so don't send me emails...

Visual Effects Industry

First Impressions of Fusion in Resolve 15

Posted on April 9, 2018 by Bryan / 6 Comments

Blackmagic Design released the first public beta of Resolve 15, to which they've added a Fusion tab so that VFX work can be done without ever leaving the editin...

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Shapes

Posted on August 18, 2017 by Bryan / 2 Comments

This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Position and Time

Posted on August 4, 2017 by Bryan / 0 Comment

This is the third article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wor...

Compositing/Fusion Tools/Mathematics/Programming/Technical

OpenCL Fuses: Fuse Template and Structure

Posted on July 21, 2017 by Bryan / 0 Comment

That Voronoi Fuse I documented recently is really slow, and there are quite a few features that I would like to add to it. Unfortunately, each new feature will ...

Compositing/Projects/Technical/Tracking/Visual Effects Industry/Writing

Blackmagic Fusion: The Interface and Tracking

Posted on February 1, 2017 by Bryan / 25 Comments

The Viewer Panels Before we get into the lesson on Motion Tracking, let's take a walk through more of Fusion's interface. We have already had an overview of the...

Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: The Basics

Posted on January 18, 2017 by Bryan / 10 Comments

The following article is a chapter in a forthcoming compositing textbook. There are references to chapters and appendices that have not yet been written. As tho...

Compositing/Fusion Tools/FX Animation/Mathematics/Projects/Technical

Card Wipe Transition for Fusion – Developer's Diary

Posted on January 11, 2017 by Bryan / 2 Comments

The Glitch Tools macro collection I am working on is, in large part, based on a template for After Effects that we have at work. I am not sure where the templat...

Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: Getting Started

Posted on January 4, 2017 by Bryan / 37 Comments

Getting Started in Blackmagic Fusion These articles are mostly based on Fusion 8.2 build 2 running on Windows 7 with an nVidia GPU. There are some slight differ...

Posts pagination

1 2 Next »

Recent Posts

  • Lens Flare — A Developer's Diary pt 1
  • On a Man of Valour
  • Annic Nova, a Traveller deckplan
  • Karma, Cryptomatte and Fusion
  • New Job with SideFX Software!

Recent Comments

  1. Bryan on Hoffer's Wake
  2. Profpatsch on Hoffer's Wake
  3. Chris on Blackmagic Fusion's Merge and Booleans Mathematics
  4. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion
  5. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion

Categories

  • 3d Modeling
  • Art
  • Cartography
  • Cartography
  • Compositing
  • Early Career
  • Environments
  • Fusion Tools
  • FX Animation
  • Glitch Tools
  • Graphic Design
  • Houdini Tools
  • Illustration
  • Lifestyle
  • Mathematics
  • Motion Graphics
  • Object and Vehicle Design
  • Personal Finance
  • Pipeline
  • Programming
  • Projects
  • Roleplaying
  • Small Space Living
  • Technical
  • Tracking
  • Uncategorized
  • Video & Animation
  • Visual Effects Industry
  • Web Design
  • Writing

Archives

  • September 2024
  • October 2022
  • August 2022
  • June 2022
  • March 2022
  • October 2020
  • August 2020
  • August 2019
  • December 2018
  • September 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • December 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • September 2015
  • May 2015
  • October 2014
  • February 2014
  • October 2013
  • August 2013
  • September 2011
  • July 2011
  • June 2011
  • March 2011
  • August 2010
  • May 2010
© 2025 Bryan Ray — visual effects
Powered by WordPress | Theme: Graphy by Themegraphy