OpenCL Fuses: Transformations
This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe’s Book of Shaders in the context of custom Fuse to...
This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe’s Book of Shaders in the context of custom Fuse to...
This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...
This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...
The lines between 3D and 2D visual effects tasks are blurring more and more. Nuke and Fusion both have useful 3D toolsets built in, and After Effects users can ...
This is the third article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wor...
In the previous article in this series, I introduced the notion of making a series of Fuses based on the lessons from Vivo & Lowe’s Book of Shaders. I...
That Voronoi Fuse I documented recently is really slow, and there are quite a few features that I would like to add to it. Unfortunately, each new feature will ...
The following article is a chapter in a forthcoming compositing textbook. There are references to chapters and appendices that have not yet been written. As tho...
It’s tempting when someone starts going on about LUTs and gamma and gamuts to let your eyes just glaze over and then ignore them until they go away...
The Glitch Tools macro collection I am working on is, in large part, based on a template for After Effects that we have at work. I am not sure where the templat...