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Author: Bryan

Web admin for the Christian Gamers Guild and co-host of the Geek @ Arms podcast. Bryan primarily runs character-driven narrativist RPGs such as Primetime Adventures and Tales From the Loop.
3d Modeling/Compositing/Mathematics/Technical

Soft-Skinned 3d Geometry in Blackmagic Fusion

Posted on December 6, 2015 by Bryan / 3 Comments

Muse VFX recently created visual effects for Robert Rodriguez' From Dusk Till Dawn television series. The show involves a species of reptilian vampires whose te...

Early Career/Visual Effects Industry

Job Titles in VFX and CG: Miscellaneous roles

Posted on November 8, 2015 by Bryan / 0 Comment

Four years ago, I published a series of articles on job titles in the visual effects industry. I missed an entire class of people, though: The support personnel...

Compositing/Fusion Tools/FX Animation/Glitch Tools/Projects/Technical

Fractal Blocks for Blackmagic Fusion

Posted on September 18, 2015 by Bryan / 5 Comments

Update: Version 2.0 of FractalBlocks is much faster, has better handling for out-of-range values, and features improved controls. Also, this tool can be found i...

3d Modeling/Compositing/Technical

Blackmagic Fusion: The Texture Node

Posted on May 24, 2015 by Bryan / 3 Comments

While I was studying visual effects in college, one of my instructors ran us through an exercise where we recreated a simple chroma-key tool using basic nodes i...

Early Career/Personal Finance

Freelance Rate calculator

Posted on October 4, 2014 by Bryan / 0 Comment

In a conversation on LinkedIn, I promised to make this file available. I don't recall who it originally came from, but I think I found it on CGTalk. This rate c...

Compositing/Technical/Tracking

Planar Tracking of Organic Shapes

Posted on February 11, 2014 by Bryan / 0 Comment

An acquaintance recently quizzed me about whether planar tracking could be used for flexible, organic subjects. The short answer is "yes, I do it all the time,"...

Art/Illustration/Object and Vehicle Design/Projects

Kinunir Class Battlecruiser redesigned

Posted on October 12, 2013 by Bryan / 0 Comment

My Traveller group is making the transition to the new Traveller 5 rules. Or some of them, at any rate. Using the new ship design rules, I recreated the Kinunir...

FX Animation

FumeFX stair-step artifacts

Posted on August 9, 2013 by Bryan / 1 Comment

I've had the pleasure of learning some FumeFX* at Eden. Recently I had a scene that gave me some odd artifacts that I couldn't solve. My excellent coworker, Ste...

Cartography/Environments/Graphic Design/Illustration

Hoffer's Wake

Posted on September 8, 2011 by Bryan / 3 Comments

This is the Hoffer's Wake star system from the PC Game Independence War 2: Edge of Chaos. It's in a style similar to the in game navigation system.

Early Career/Visual Effects Industry

Job titles in VFX and CG: 3d Artists

Posted on July 25, 2011 by Bryan / 0 Comment

Stereo "3d" movies have made terminology a bit confusing recently. When I refer to 3d, I mean the virtual 3-dimensional Cartesian system that exists inside the ...

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Recent Posts

  • Trailing Comma Errors in JSON
  • Lens Flare — A Developer's Diary pt 1
  • On a Man of Valour
  • Annic Nova, a Traveller deckplan
  • Karma, Cryptomatte and Fusion

Recent Comments

  1. andres on Lens Flare — A Developer's Diary pt 1
  2. Bryan on Lens Flare — A Developer's Diary pt 1
  3. andres on Lens Flare — A Developer's Diary pt 1
  4. Bryan on Hoffer's Wake
  5. Profpatsch on Hoffer's Wake

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