Annic Nova, a Traveller deckplan
It’s been a while since I dropped any gaming-related content here. Anyone who’s familiar with Classic Traveller may remember the Annic Nova, a very ...
General visual art projects
It’s been a while since I dropped any gaming-related content here. Anyone who’s familiar with Classic Traveller may remember the Annic Nova, a very ...
You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.
In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.
I don’t know if any of my small number of readers runs their own WordPress site, but I ran into an annoyance today related to the theme on one of my mine....
Fusion 9 has been released, and the retail price for the Studio version has dropped to a mere $299. From this article forward, I’ll be using Fusion 9 Free...
This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe’s Book of Shaders (BoS). In the previ...
This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe’s Book of Shaders in the context of custom Fuse to...
This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...
An ongoing exploration of OpenCL Fuses for Blackmagic Fusion. In these articles, I describe my efforts to practice the lessons outlined in the Book of Shaders i...
This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...