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Category: Pipeline

3d Modeling/Pipeline/Technical

Karma, Cryptomatte and Fusion

Posted on June 4, 2022 by Bryan / 6 Comments

UPDATE April 2025: Fusion 20's public beta was recently released. They've made significant changes to their EXR handling that ought to completely remove this is...

Fusion Tools/Pipeline/Programming/Projects/Technical/Visual Effects Industry

Toolbox UI Script for Fusion

Posted on December 5, 2018 by Bryan / 9 Comments

  Management of custom tools and scripts in Fusion can begin to become difficult as the number of assets increases. Not only does finding the specific scri...

Compositing/Fusion Tools/Pipeline/Visual Effects Industry

It's a Great Time to be a Fusioneer!

Posted on March 28, 2018 by Bryan / 0 Comment

Over the past three months or so, there have been quite a few very encouraging and exciting developments in the Fusion community. Just in case any of them have ...

Compositing/Pipeline/Technical

Fusion 9's OpenCL "Acceleration"

Posted on August 16, 2017 by Bryan / 16 Comments

I promised in my initial review of Fusion 9 to do some speed tests. Blackmagic claims that every tool has been rewritten to offer GPU acceleration with OpenCL. ...

Compositing/Early Career/Pipeline/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: The 3D Workspace

Posted on August 8, 2017 by Bryan / 3 Comments

The lines between 3D and 2D visual effects tasks are blurring more and more. Nuke and Fusion both have useful 3D toolsets built in, and After Effects users can ...

Compositing/Pipeline/Technical/Visual Effects Industry

Blackmagic Fusion 9: Closing the Gap

Posted on August 3, 2017 by Bryan / 9 Comments

I have just finished up two days of doing demos and answering questions at Blackmagic's booth on the expo floor at SIGGRAPH. I had a fine time meeting the peopl...

Compositing/Pipeline/Technical/Tracking

Face Replacement with PFTrack, 3DS Max and Fusion

Posted on July 2, 2016 by Bryan / 0 Comment

The first year of my time at Muse VFX was spent almost exclusively on the Disney's Dog With a Blog. For those not familiar with the show, it's about a talking d...

Pipeline/Technical

After Effects defaults and using AE sequences in Maya

Posted on March 23, 2011 by Bryan / 0 Comment

If, like me, you get annoyed at always fiddling with the export settings in After Effects, you should take the time to set up some templates and change the defa...

Pipeline/Technical

The Maya Project Directory Structure

Posted on August 27, 2010 by Bryan / 1 Comment

Update: Additional information on the Data folder. When you create a new Maya project and hit the "use defaults" button, several folders are created. Each of th...

Pipeline/Technical

After Effects and Windows Vista

Posted on August 27, 2010 by Bryan / 0 Comment

After Effects CS4 and Windows Vista 64-bit do not get along well. Although my newish computer renders my projects over 60 times faster than my old one did, the ...

Recent Posts

  • Lens Flare — A Developer's Diary pt 1
  • On a Man of Valour
  • Annic Nova, a Traveller deckplan
  • Karma, Cryptomatte and Fusion
  • New Job with SideFX Software!

Recent Comments

  1. Bryan on Hoffer's Wake
  2. Profpatsch on Hoffer's Wake
  3. Chris on Blackmagic Fusion's Merge and Booleans Mathematics
  4. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion
  5. Bryan on Soft-Skinned 3d Geometry in Blackmagic Fusion

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