Blackmagic Fusion’s Merge and Booleans Mathematics
You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.
You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.
In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.
I’ve been dealing with some greenscreen footage at work from a client that doesn’t often use visual effects. They had the in-camera sharpening filte...
Springboarding from Vito’s excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for ...
My buddy Vito asked for some help with combining normal maps with bump maps in Fusion. He’s been using a method that’s pretty common but mathematica...
This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe’s Book of Shaders (BoS). In the previ...
This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe’s Book of Shaders in the context of custom Fuse to...
This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...
An ongoing exploration of OpenCL Fuses for Blackmagic Fusion. In these articles, I describe my efforts to practice the lessons outlined in the Book of Shaders i...
This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...