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Tag: macro

Fusion Tools/Pipeline/Programming/Projects/Technical/Visual Effects Industry

Toolbox UI Script for Fusion

Posted on December 5, 2018 by Bryan / 9 Comments

  Management of custom tools and scripts in Fusion can begin to become difficult as the number of assets increases. Not only does finding the specific scri...

3d Modeling/Fusion Tools/Mathematics/Programming/Technical

Combining Normal Maps

Posted on May 28, 2018 by Bryan / 0 Comment

My buddy Vito asked for some help with combining normal maps with bump maps in Fusion. He's been using a method that's pretty common but mathematically flawed: ...

Compositing/Fusion Tools/FX Animation/Mathematics/Projects/Technical

Card Wipe Transition for Fusion – Developer's Diary

Posted on January 11, 2017 by Bryan / 2 Comments

The Glitch Tools macro collection I am working on is, in large part, based on a template for After Effects that we have at work. I am not sure where the templat...

Compositing/Technical

The Downside to Blackmagic Fusion's CustomTool: It's slow

Posted on March 9, 2016 by Bryan / 0 Comment

I took some time today to evaluate the efficiency of the CustomTool against a small collection of nodes to see which approach would be better for a particular m...

Compositing/Mathematics/Technical

Some rather attractive compositing math

Posted on February 4, 2016 by Bryan / 2 Comments

This morning, one of my coworkers, Dan, presented a problem: We commonly merge translucent elements such as smoke on top of themselves in order to thicken them ...

Compositing/Fusion Tools/FX Animation/Glitch Tools/Projects/Technical

Pin Light blend mode for Blackmagic Fusion

Posted on January 8, 2016 by Bryan / 9 Comments

Just a small offering this time: The pin light mode from After Effects is a conditional operator. For every pixel in each channel, if image2 > 0.5, display t...

Compositing/Fusion Tools/FX Animation/Glitch Tools/Projects/Technical

Fractal Blocks for Blackmagic Fusion

Posted on September 18, 2015 by Bryan / 5 Comments

Update: Version 2.0 of FractalBlocks is much faster, has better handling for out-of-range values, and features improved controls. Also, this tool can be found i...

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